Made this group of props to be scattered around the level from my final year college project. Wanted to dive deeper into high poly sculpting and baking for these as the rest of the level was primarily made with tiling textures and trim sheets. I made sure to match the 1024 pixels per meter texel density of the environment using 2K textures. I also tried to keep the style and feel consistent across the props, having some small unique details like edge wear and grime on each one.