Rey's LPA NN-14 Blaster

Taking a look back at my previous attempt at this blaster just over a year ago, I knew I could improve it and better replicate what is one of my favourite weapon designs from Star Wars.
I focused on improving the polycount first of all, reducing it from 19,318 tris down to 6,602. After gaining more experience baking normals over the last year I figured I could capture most of the detail just through the texture maps rather than topology.
Another area I looked to fix up was the lighting and presentation, taking inspiration from a college project where I re-lit my previous version of this model for rendering in Arnold.
All images rendered in Marmoset using 2k textures.

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Date
June 16, 2021