Rock Materials - Photogrammetry

Source Image

Source Image

Source Image

Source Image

I recently had the chance to visit Garryvoe in Co.Cork Ireland, and while there I took the opportunity to take a few pictures of the rocks that lined the edge of the beach. I have been experimenting with adding some photogrammetry to my skill set and thought that some textures would be a great place to start. The source images were taken on my Redmi Note 7 phone.
The source images needed a bit of adjusting in photoshop to mask some of the larger cracks in the stone as they would cause very noticeable landmarks when the material is tiled. To process the images into PBR materials I used Substance B2M, which while now deprecated in favour of Sampler, is still a very easy to use and powerful tool for converting these images.
I'm looking forward to seeing how I can use these materials with both traditionally created 3D assets as well as integrating them into some of my procedural materials.

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Date
July 13, 2021